Greetings Elyrian readers! Today we will be taking a look back at the design journals that have been released so far. We will do a little bit of speculation and shine a little light on things we know so far. Then we will do a quick look at whats coming up and what we can look forward to. Im going to ‘skim’ over the design journals that are released so far. I may do in-depth articles on each, but I am not sure as there is a lot of info over at the Elyria Echo and at DM21_Gaming. We will have a live stream on Saturday, October 24th at 11A.M. Eastern time on the DM21_Gaming channel. With that being said, here we go.
Souls: Souls are your characters. Many people like to put their stock in the fleshy toon they see on the screen. In Chronicles of Elyria, this is not the case. Your fleshy character will grow old, and die. Forever. Your soul lives on though. Your soul holds memories of its past lives. This, in game, means after you die and your soul is reincarnated into a new body skills you learned in past lives will be learned faster. This is a skill ramp. These are a way of carrying over your hard work in past lives.
Destiny, Achievements, and Soul Mates: Your destiny seems to be determined by your birthday. This will be a way of the game determining the contracts(quests) you get throughout the game. Your destiny is not set in stone though. If you decide to go against your destiny you can, but it may have consequences. Achievements are simply things you have done in the game. Some of these things will give achievements that can be earned by everyone, some are only earned one at a time per server, and some will only be rewarded once, ever, per server. Soul mates are your souls twin. Souls are created in pairs. Soulmates have special consequences when you are near. You will always know when your soulmate is near, although we don’t know the exact mechanic. We do know that as they get closer you start to get bonuses to your skills, I believe any skills you share with your soulmate will get a boon. If you can come in contact with your soulmate you can become in tune with each other, and your gain each others skills.
Time, Aging and OPC’s: Time passes in Elyria. As time passes the world changes and ages. Unlike most games out there, time is a real thing in this world. Bodies will age. Animals will age. Buildings age. The world ages. This will lead to your body getting old. As it gets old, it will be more like a real old person. You may be the best swordsman and adventurer in your 30s, but in your 70s you probably wont be. To make sure everyone ages at the same rate, a body exists all the time in the world. You log off at night, but your in-game body still exists in the world of Elyria. This is where the Offline Player Character(OPC) comes into play. They are controlled by scripts while you are offline. These scripts can be customized and player created. Don’t worry though, the game will come with some standard ones that should get you by without a problem.
Types of Death: There are different level of Elyria. First, is incapacitation . This happens when your health reaches zero. We currently don’t know how health works. It could be hit points, a health bar or broken up by locations and parts of the body. Incapacitation does not reduce your spirit. It will most likely cost you the gold you have in your pursue and possible a weapon if you had one in your hands. The next step in death happens when a character decides to deliver a death blow. This separates your soul from its body. You get sent to the astral plane and must find your way back to your body. Every time your soul is split from your body its bond weakens and you lose spirit. When you lose all your spirit you will take the final sleep and be gone forever.
Families: Family is an important part of Elyria. When you fist start, assuming you make a traditional character, your family will determine some of the skills and attributes you start out with. This is because you are taking over a body that already exists in the world. That body as been raised in a household with parents that have jobs and skills and they pass those on to their children. Where your family has ancestral roots will impact your bodies attributes as well. If your bloodline is from the desert you will be adapted for that better than those who have had generations live in the woods. Even if your family doesn’t currently live in that environment, its in your genes.
Character Customization: There are a lot of options when creating a body. Some types of bodies have more flexibility though. A ward has almost complete control over their body.image. They can choose every aspect of how they look. They lose the support of a family, but they gain customization. A traditional body, spawning inside a family at 15 years old, will still have some customization. They will be confined by the genetics of their parents though. So if your parents both have blue eyes, you will probably have blue eyes and only a few options for eye color. Both parents are short, stout people and you will probably be short and stout. Not to say you lose all options, but genetics do play a part. Non-traditional characters have no real customization. This is taking over a current adult in the game. This means they are already in the world doing things, having a life and making a living.
Contracts: Contracts are pretty simple. These are what most games call quests. Blacksmith needs 100 iron ore? He puts out a contract to pay a certain amount of gold per iron ore. That contract is then picked up by a character, completed, and they get paid. The great thing here! Players can make their own contracts. This means PLAYERS can make quests. There are consequences for not fulfilling your half of a contract as well. These are written into the contract. So it could be anything from an unhappy merchant to a bounty on your head. Contracts can be between almost any entities as well. If a blacksmith guild wants to put out a general contract for iron ore, then anyone could take iron to that guild to get that contract. A kingdom wants a guild to do something? Contract it. This adds a lot of flexibility to the system, which will be great.
Roles and Skill Advancement: There are several roles that characters can take. These are producer, supplier, explorer, and champion. Producers are the crafters of the world, producing things the world needs. Suppliers are the gatherers of the world, supplying materials to producers. Explorers are survivalist that can spend vast amounts of time away from the safety of a town. Champions are fighters. These roles all have skills they use to help them fill those roles. Skills in Elyria are not like many MMO’s out there. You raise skills ‘level’ by using that skill. The big difference is how they are raised. You wont slave away over a forge and anvil crafting 100 daggers so that you can get high enough skill to make swords. Skills advance also depends on the difficulty of what you are trying to do. Try to some nails as a master blacksmith and you wont be gaining much skill. The engine does something as well to regulate skill advancement. This is to make it so not every single person can become the top in a certain skill. Not everyone can have perfect swordsmanship. Not to say you can’t get to max skill, even if there are several others, it just means it may be harder to get there.
Those are the main things we know so far. Or, I should say those are the things that we know so far that I feel could be skimmed over. I will do another article about crafting, as it is usually something a lot of people want to know about. Next Mondays design journal will be on inventory and equipment. This is very exciting. We know a little about it already. We know that it is not like most games where you can carry 10 suits of armor and 8 different weapons. It is far more realistic. Containers have slots that can only carry a certain amount of stuff. I would speculate that different containers also have weight restrictions. Don’t think you’ll be putting iron ore in your fanny pack. That is all for this time. Thanks for stopping by, and hope you enjoyed.
Also, if you go to Chronicles of Elyria Registration and register for the community use code E9B1C9 to help me out. Even if you don’t want to use my code, please go register if you aren’t already. And if you see any typo’s I apologize. I have been fighting a fever and illness all day.